Patch Notes
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This page is updated when we release a new public version of the game. The HEX-XXXX text refers to the issue/bug tracking code on our internal project management systems.
Patch notes - Beneath The Six - V0.4.10.22
Additions
- Multiplayer functionality added to Arena
- Electric Golem enemy added
- Added the option to manually end your turn so you can perform skills after consuming all action points (single-player only)
- New player animations
- Players can now emote
- Added new rogue skill: Masquerade
- Added new rogue skill: Trap Door
- Added new character with masquerade
- Added multiple new potion items
- Added throwable bomb item
- Added confusion status effect
- Flower beast now confuses players who are standing next to it
- Added randomised scrolls
Their effects are randomised on each playthrough
- Can now set the direction your character is facing by holding Left Ctrl
Changes
- Trap Tile skill updated
- Can now drop up to 3 traps in a single-use
- Range also increased to 2 tiles
- Made dropped items more visible with light beams
- The game now provides feedback to explain if and why a skill cannot be used
- Enemy skills which have 2 stages are now
- Updated knockback so if you are knocked back into a wall or enemy you become stunned
- Updated how some potions work and extended how long they last for
- Weapon redesigns
Staffs, Rapiers, Sword, Bows, Wands, Clubs, Axes, Daggers
- Skill redesigns
Healing Solution, Death Sentence, Ice Tomb, Wind Torrent, Watch Your Back
Patch notes - Beneath The Six - v0.4.6
Improvements
- HEX-2319 Post score to the Leaderboard on Arena menu exit
- HEX-2327 Add more feedback to the Init Loading UI
Bug Fixes
- HEX-1657 Can be impossible to complete a floor if ice tiles are around the Portal
- HEX-1662 Being hit by ice torrent on the same turn as a earth golem makes a wall can cause you to end up in the wall
- HEX-2258 Thrown skeleton arms have no texture
- HEX-2309 Volcaninic Fissure Desc broken
- HEX-2311 Hud Values not showing for Damage Resistance
- HEX-2316 If you get double rooted you can only destroy first root otherwise you are locked
- HEX-2322 Frosty step ability is missing image
- HEX-2323 Vampiric bunny on 0 health but still on tile
- HEX-2325 Fix errors when Discord is not running noise
Patch notes - Beneath The Six - v0.4.7
Improvements
- HEX-2067 Environment Assets - Prop and Wall Assets
- HEX-2206 Bomb countdown VFX / Stop the blink
- HEX-2241 Hover over info on non-character objects on tiles
- HEX-2348 Quake Strike - all enemies become rooted
- HEX-2349 Arcane Pillar - three pillars + deal damage and rooting
- HEX-2354 Electrify - damage taken at the start of turns as well as movement
- HEX-2356 Trap Tile - traps are now permanent
- HEX-2357 Plunder - only be used on an enemy from behind. When you plunder an enemy the target turns to face you
- HEX-2358 Battle Rage - set damage increase; stays active as long as you keep hitting enemies
- HEX-2359 Hurl Weapon - weapon returns to caster; damage is dealt to enemies there and back
- HEX-2360 Bash - will always stun if bashed into a wall. If you bash them into another character they both take damage
- HEX-2366 Implement robust checking for Arena Narrative generation in cloud & client
- HEX-2382 Improve selling items UI flow
- HEX-2384 Implement Cluster bombs - chain explosions
- HEX-2385 Rework the shard blink
- HEX-2386 Decrease target escape wave to wave 10
- HEX-2387 Reduce maximum arena size by 1
- HEX-2390 End of wave reward changes
- HEX-2394 If a shard lands on the player's tile they should automatically collect it
- HEX-2397 Leaderboard - Number of turns
- HEX-2400 Randomly place shops and randomise number of them
- HEX-2401 Remove the "Stealthed" floating text
- HEX-2413 Find a way to better visualise the enemy difficulty tier at a glance
- HEX-2420 Arena reward new - Leeching
- HEX-2421 Arena reward new - Private Health Care*
- HEX-2423 Arena reward new - Risky Bargain
- HEX-2424 Arena reward new - Skill Chain
- HEX-2425 Arena reward new - Efficient Skills
- HEX-2435 Arena reward change - Work For Your Pay
- HEX-2463 Stay turn based at end of wave
- HEX-2496 Change how arena reward perks are chosen
- HEX-2497 Sort out arena reward names and descriptions
- HEX-2540 Make combat log more consistent
- HEX-2543 Increase visibility of floor space tier indicators
- HEX-2544 Add in new Arena Reward sprite icons
Bug Fixes
- HEX-2312 When you do any displacement on an enemy who is doing two stage attack cancel it
- HEX-2329 Homing shards have no range limit
- HEX-2345 Remove Firestore to stop unhandled errors on Mac
- HEX-2458 Inconsistent floor red tiles
- HEX-2464 If multiple abominations, sometimes only one dies at end of the wave
- HEX-2478 Big bomb glitch at the end of wave
- HEX-2479 Cannot leave the tutorial back to the main menu
- HEX-2480 Clearing traps at the end of the wave destroys inscription tiles
- HEX-2481 Can destroy bombs in chain wand attack
- HEX-2523 Abomination can destroy the outside walls of the arena
- HEX-2526 Unable to finish Bonkers knock back status
- HEX-2528 Electrify's static damage can leave enemy pawns on the field
- HEX-2545 Shop container is using rewards container
- HEX-2555 Staff AOE skill is compounding when upgrading/unequipping
Patch Notes - Beneath The Six - v0.4.11
Improvements
- Camera shake and new post-processing FX.
- Ping system (mark to the floor with G for multiplayer communication)
- New energy system to unify AP and SP.
- Addition of boss floor to Arena in preparation for going into the Dungeon.
Bug Fixes
- A lot of gameplay bug cleanup for a more stable multiplayer session in Arena.
Dungeon (WIP)
- Lots of new exciting work has been going into our Dungeon but it's not quite ready for us to open it up yet.